What Is The Best Touhou Game?
Touhou (Or, more spicifically, "The Touhou Project") is a game series originating from Japan. Over the course of 20 years, a total of 16 games have came out for the main series, as well as many spinoffs. The games in the main series are programed by one man (Who goes by the name of "ZUN"), who also does the music and the art for these games. One of the things that makes this series so popular and different from others is it's memes; there are a lot of them.
The easiest way to purchase Touhou games is to download them through Steam. Currently, most of the main games as well as some of the spinoff games are available on Steam.
The franchise debuted back in 1997 and its most recent game, Touhou Gouyoku Ibun, released in October 2021. There's also a myriad of fan-made manga and artwork produced by the immense fandom. Despite its consistently growing underground popularity, there's yet to be an official Touhou anime.
Nope. It's an indie bullet-hell/danmaku game (15+ games and counting) that features girls as the protagonists and opponents which all involves folklores from Japan & outside Japan. Made by "Team Shanghai Alice" which ironically consist of only 1 Japanese person, nicknamed ZUN (Junya Oota).
Manic shooterTouhou Project / Genre
This is an episode listing for Touhou Project: The Animated Series, an anime series produced by Drillimation Studios in conjunction with El TV Kadsre Animation. The series spans 114 episodes over three seasons with 50 episodes in Seasons 1 and 2 and 12 episodes in Season 3 as well as two special episodes.
Canon refers to story material officially accepted as part of a fictional universe. In the Touhou Project, only works produced with ZUN's involvement are considered canon, as ZUN is the sole determinant of canon in the Touhou Project. These works are listed under "Games, Print Works and Music" on the main page.
1. Pre-production: If Touhou were to be made an Anime, ZUN would interfere with studio's work to control the direction of the Anime (story, characters' appearances, voice actors) and the studio might be sick and tired of him because of that and abandon the project entirely.
Touhou's popularity in Japan may as well equal the popularity of games like Call of Duty in the West. And with how interconnected the world is today, Touhou may be making waves in the US sooner or later.
Touhou is “the most popular game you've never heard of” because, as a 2016 Vice article quotes Nick Colucci, an editor at XSEED, saying, it is “something that every anime fan is peripherally aware of.” The keyword there is “peripherally” — if you aren't a Touhou enthusiast but still engage with subcultures around video ...
Touhou is, iirc, basically completely public domain. It's a gigantic, bizarre diaspora fueled entirely by dedicated fans. Everybody who thinks that copyright is required should see the success of 2hu. > Touhou is, iirc, basically completely public domain.
Crunchyroll - Touhou Anime Project - Overview, Reviews, Cast, and List of Episodes - Crunchyroll.
Sakuya Izayoi is an antagonist and anti-hero in the Touhou Project series who made her debut as the secondary antagonist and Stage 5 boss in the sixth installment of the series, Embodiment of Scarlet Devil. She is skilled at throwing knives, and also has the ability to manipulate time, and to an extent, space.
Iosys - Overdrive (Touhou Project) - Watch on Crunchyroll.
The plots of the Touhou Project revolve around the strange phenomena that occur in the fictional realm of Gensokyo (幻想郷, Gensōkyō, literally Fantasy Village or Fantasy Land), which ZUN designed with a human village in some remote mountain recesses in Japan. Originally, it was simply called "a remote separated land of a human village in an eastern country." Long before Touhou Project' s story begins, many non-humans like yōkai lived with some humans in the area. After a few humans disappeared into Gensokyo, many humans became afraid of approaching this area, while others settled there to exterminate yōkai. However, as time went on, humans developed civilization and multiplied in number, and thus yōkai worried about how the balance between humans and yōkai would be affected. 500 years before Embodiment of Scarlet Devil (EoSD), the yōkai sage Yukari Yakumo developed the "boundary of phantasm and substance," which was favored by the yōkai and protected the balance. This was called the "Yōkai Expansion Project" and made Gensokyo a phantasmal world that automatically called out to the weakened yōkai of the outside world. Other things that disappear from the outside world, like extinct animals, lost tools, and architecture, appear in Gensokyo. Since Gensokyo was a plot of land in Japan that is separated by a barrier, it is Japan that is immediately outside of this barrier.
The final stage in each Touhou game, unlocked after a 1CC of the regular game. The Extra Stage is shorter than a stage in the regular game, but also much harder.
The Hakurei Shrine Reitaisai (博麗神社例大祭, Hakurei Jinja Reitaisai, Hakurei Shrine's Regular Grand Festival) is the largest of the many dōjin conventions hosting only Touhou content. Although the coordinator of this convention has nothing to do with Team Shanghai Alice officially, the name "Hakurei Shrine Reitaisai" was given by ZUN himself. It first started in 2004 as a way for Team Shanghai Alice to publicly distribute the trial version for their upcoming games to the fans well in advance of releasing them on the internet; in addition, the 2004 Reitaisai featured a total of 114 participating circles. Since then, many Touhou derivative works are gathered and sold there. Commencing every year in April or May, the convention has been hosted in Ōta, Tokyo, in 2004; Naka-ku, Yokohama, in 2005; Sunshine City, Tokyo, in 2006 and 2007; and the Tokyo Big Sight from 2008 onwards. In 2010 Reitaisai SP, an additional Reitaisai to be held every autumn due to increasing popularity, was started, but it was cancelled after 2011, and later brought back and rebranded as Autumn Reitaisai from 2014 onwards. The 2011 Reitaisai was originally cancelled due to safety concerns after the 2011 Tōhoku earthquake and tsunami, and the release of Ten Desires was also postponed. It was later rescheduled and held on May 8, 2011, with approximately 4,940 participating circles. In addition to events in Japan, there is another Reitaisai held in Taiwan that started in 2015. The 17th Reitaisai in 2020, which was originally going to run on March 22 before being postponed to May 17, was ultimately cancelled due to safety concerns over the COVID-19 pandemic, making it the first Reitaisai to be cancelled.
In Gensokyo, events called "incidents" occur once in a while. An incident is an event that affects all of Gensokyo and is of unknown cause at the time it occurs. Touhou Project mainly focuses on incidents that affects the entirety of Gensokyo in its stories, but there are also works like Mountain of Faith that are centered on lesser-scale events.
Only present in the Windows games, it can only be activated at full shot power in Embodiment of Scarlet Devil and Perfect Cherry Blossom, and in Imperishable Night , Marisa is the only character that can activate it without full shot power.
The player's main method of attack, that differs depending on the chosen character, and, in every game except Lotus Land Story, each character will have at least two shot types to choose from.
Touhou Project is a franchise of arcade-style shoot 'em up games, in the vain of retro classics such as Galaga. They're mainly in the sub-genre of "bullet hell," or "bullet curtain," where the enemy projectiles fill the screen and are borderline unavoidable.
Touhou Project is the brainchild of a one-man army by the name of ZUN, who created the franchise in the 1990s while in college. ZUN is more than fine with fans taking the characters and doing what they will with them by way of indie doujinshi and other works.
The series is developed by Team Shanghai Alice, composed of only one person (ZUN, the creator of the series.)
Touhou is a Doujin game developed by Shanghai Alice which is composed of one person (ZUN himself). Each game is released on a yearly basis, currently at 11 games (technically 14, along with a variety of other fan-made games) with the first five developed for the PC-98 and the rest developed for Windows.
No doubt, ZUN, the creator of Touhou, can compose pretty catchy tunes. They are not the best but when remixed by people like Alstroemeria Records, *cough * *cough * Bad Apple, they can really. To be honest, Touhou actually isn’t very famous/popular. At least out of Japan.
First, it is a project that lasted for twenty years, which is already enough time to build such a world, and it continues. Second, the original maker, ZUN, allows doujin, in other words, recreation. It gives touhou a chance and become one of the most successful empire in ACG.
To be honest, Touhou actually isn’t very famous/popular. At least out of Japan. Most Touhou fan videos, which is where most people get hooked onto this fandom by the way, is actually found on Nico nico douga.
Nope. It's an indie bull et-hell/danmaku game (15+ games and counting) that features girls as the protagonists and opponents which all involves folklores from Japan & outside Japan. Made by "Team Shanghai Alice" which ironically consist of only 1 Japanese person, nicknamed ZUN (Junya Oota).
About the game itself, actually, Touhou STG is not hard (if you think so, play DoDonPachi SaiDaiOuJou). But instead, it has beautiful spellcards, and the spellcard itself can represent the character (just like Undertale…nonono, Undertale is much later). Well, we must admit. ZUN is a genius. Quora User.
Many derivative works based on Touhou have been created since the release of Embodiment of Scarlet Devil, including dōjinshi, dōjin music (many of the songs had been made remixing the original games' music), dōjin anime, and dōjin games (even though the Touhou games themselves are dōjin games). The vast scope of Touhou Project derivatives prompted commentary, noting that Touho…
Jun'ya Ōta, who was then a mathematics student at Tokyo Denki University working under the name "ZUN Soft", developed the first five Touhou games for NEC PC-9800 personal computers, utilizing the platform's 16-bit color graphics and 6-channel FM synthesis audio. The games were published by Amusement Makers, a student game development club that Ōta was a member of.
Highly Responsive to Prayers (東方靈異伝, Tōhō Reiiden, lit. "Wondrous Tale") The 1st game in th…
Between 2002 and 2016, ten music CDs were released as part of "ZUN's Music Collection". They are numbered from Volume 1 to 9 by release date, with Unknown Flower, Mesmerizing Journey being numbered as 5.5 due to its small size. Each album contains arrangements of music from the games as well as new compositions:
• Dolls in Pseudo Paradise (蓬莱人形, Hōrai Ningyō, lit. "Hourai Doll"; 2002-12-30)
In the shooting games, the player's bullet power increases on a linear scale as the player collects power-ups dropped by enemies, and eventually maxes out. The player can also collect "point" icons to earn extra lives; the amount needed grows exponentially as the player's score rises. The player can enter "focus mode" by holding the shift key by default, which slows down the player's movement, makes their hitbox visible (from Perfect Cherry Blossom onwards), and generally focu…
The plots of the Touhou Project revolve around the strange phenomena that occur in the fictional realm of Gensokyo (幻想郷, Gensōkyō, literally Fantasy Village or Fantasy Land), which ZUN designed with a human village in some remote mountain recesses in Japan. Originally, it was simply called "a remote separated land of a human village in an eastern country." Long before Touhou Project's story begins, many non-humans like yōkai lived with some humans in the area. …
The Touhou Project is a one-man project by Jun'ya Ōta (usually under the pseudonym ZUN), who does all the graphics, music, and programming alone for the bullet hell games, with the exceptions of the portrait art in Fairy Wars, which was done by Makoto Hirasaka. The fighting games, Immaterial and Missing Power, Scarlet Weather Rhapsody, Touhou Hisōtensoku, Hopeless Masquerade, Urban Legend in Limbo, and Antinomy of Common Flowers, were dual efforts with Twilight …
• Official news portal (in Japanese)
• Team Shanghai Alice, the official website of the group (in Japanese)
• Twilight Frontier, creators of Immaterial and Missing Power, Scarlet Weather Rhapsody and Touhou Hisoutensoku (in Japanese)