Being so popular, myriad anime adaptations of the series have manifested into our comparatively less cool reality. For those who’re either Persona curious or want to relive old memories without sacrificing literally 100s of hours of their lives, they may want to go the Persona anime route.
Anime. Digital Devil Story: Megami Tensei - Tokyo Revelation - Persona -trinity soul- - Persona 3 The Movie - Persona 4 The Animation / -The Factor of Hope- / The Golden Animation - Persona 5 The Animation The Day Breakers - Persona 5 The Animation - DeviChil - Devil Children: Light & Dark - Devil Survivor 2 The Animation. Manga.
The first anime adaptation of the Persona series, a television series titled Persona: Trinity Soul, aired in 2008. It was animated by A-1 Pictures , directed by Jun Matsumoto, written by a team that included Yasuyuki Muto, Shogo Yasukawa, and Shinsuke Onishi, and composed for by Taku Iwasaki .
^ This game is generally referred to as Persona 1 or just Persona rather than by its full title. ^ While primarily referring to and focusing on the European market, Hiraoka is speaking of the Persona series in general in the cited instances. ^ a b c d e fRomano, Sal (May 11, 2015).
The series consists of thirteen games, not counting re-releases and mobile games. Persona was the first role-playing entry in the Megami Tensei franchise to be released outside of Japan, as previous entries had been considered ineligible due to possibly controversial content. As examples of this content were in a milder form for Persona, the restrictions did not apply. According to Atlus, Persona and its sequel were to test player reactions to the Megami Tensei series outside of Japan. The greater majority of Persona games were either first released on or exclusive to PlayStation platforms. This trend was broken with the release of Persona Q for the 3DS in 2014. All the Persona games have been published by Atlus in Japan and North America. An exception in Japan was the Windows port of Persona, which was published by ASCII Corporation. After 2016, due to Atlus USA's merger with Sega of America, Sega took over North American publishing duties, although the Atlus brand remained intact.
Persona, previously known as Shin Megami Tensei: Persona outside of Japan, is a video game franchise developed and primarily published by Atlus, and owned by Sega. Focusing around a series of role-playing video games, Persona is a spin-off from Atlus' Megami Tensei franchise.
Focusing around a series of role-playing video games, Persona is a spin-off from Atlus' Megami Tensei franchise . The first entry in the series, Revelations: Persona, was released in 1996 for the PlayStation. The series has seen several more games since, with the most recent main entry being 2019's Persona 5 Royal .
Latest release. Persona 5 Strikers. February 20, 2020. Parent series. Megami Tensei. Persona, previously known as Shin Megami Tensei: Persona outside of Japan, is a video game franchise developed and primarily published by Atlus, and owned by Sega. Focusing around a series of role-playing video games, Persona is a spin-off from Atlus' Megami Tensei ...
It is one of the first artistic decisions made by the team: Persona 3 has a dark atmosphere and serious characters, so the primary color was chosen as blue to reflect these and the urban setting.
Since the release of Persona 3 in 2006, the main series has used a social simulation function called Social Links, which are directly linked to how Personas evolve. Character designs are by series co-creator Kazuma Kaneko ( Persona and the Persona 2 duology) and Shigenori Soejima ( Persona 3 onwards).
The localizations for the Persona series are generally handled by translator Yu Namba of Atlus USA , who also handles localization for multiple other Megami Tensei games. Another prominent staff member was Nich Maragos, who worked with Namba on multiple Persona games until moving to Nintendo of America prior to 2015. The localization of Persona was handled by a small team, which put a lot of pressure on them as they needed to adjust the game for Western audiences: the changes implemented included altering names, changing the appearance of characters, and removing numerous cultural references. An entire alternate main quest was also removed. After Persona, it was decided that future Persona games should be as faithful as possible to their original releases. Namba's first localization project for the series was Eternal Punishment. For the release of Innocent Sin, there was a debate over whether to release it, as it contained potentially controversial content including allusions to Nazism. In the end, due to staff and resource shortages, Innocent Sin was passed over for localization in favor of its sequel Eternal Punishment. Later, when the company developed the PSP ports, the team released the ports of Persona and Innocent Sin overseas so fans attracted by Persona 3 and 4 would be able to easily catch up with the rest of the series. The localization for Persona was completely redone, reverting all the previous altered content and restoring all previously cut content. The port of Eternal Punishment was not localized due to "unusual circumstances", so the company released the original version on PSN instead.
Follows Ren Amamiya and a rebellious group of teenagers in Tokyo who form the Phantom Thieves of Hearts to rebel against the corruption and slavery in society.
Max Mittelman Ad-libbed the "YEET" when Ryuji throws Morganna as the gang escapes Kaneshiro's palace.
What is the Spanish language plot outline for Persona 5: The Animation (2018)?
The Persona series revolves around the themes related to the human psyche. The characters face their worst nightmares, and they must overcome them so as to become better people and form stronger bonds with those around them. Persona.
The anime adaptation of Persona isn’t as good as the games but is still very entertaining. You can watch the anime before playing the games and still enjoy the games if you decide to get into them later on. The only underwhelming aspect of the Persona series is its main character. Since the anime is adapted from a video game, ...
The Persona series is based on the RPG video game franchise that goes by the same name. It’s not every day when we get an anime where the main cast gets transported to a mysterious world via electronics such as a TV or a cellphone. On their arrival, their subconscious gets a physical manifestation, and they are forced to face their darkest ...
The order is recommended just so you can easily keep track of the show while watching it. Persona: Trinity Soul is actually a spin-off to Persona 3, so watch it after completing the latter series. PERSONA5 the Animation Trailer 1. Persona Trailer. 3.
However, it is interesting to note that the stories in Persona 3, 4, and 5 are pretty self-contained and standalone. Their stories are entirely different and unrelated, so even if you don’t watch them chronologically, it will be fine.
In the initial Persona 4 game, the main character is known simply as the Protagonist. However, the anime adaptation gives him the name Yu Narukami. During an interview, game director Katsura Hashino drew attention to the way in which the Protagonist remains silent and emotionless throughout the game.
Persona 4: The Animation is an anime television series based on Atlus ' PlayStation 2 video game, Persona 4. The story revolves around Yu Narukami, a young teenager who moves to the town of Inaba, where a mysterious string of murders is taking place. Upon discovering a distorted TV World and acquiring a mysterious power known as "Persona", ...
For Persona 4: The Golden Animation, the main opening and ending themes respectively are "Next Chance to Move On" and "Dazzling Smile", both performed by Hirata. The opening theme for the first episode is "Shadow ...
The opening themes for episodes 9 and 15 respectively are "True Story" by Rie Kugimiya (as Rise Kujikawa) and "Burn My Dread" by Kawamura, a song originally used in the Persona 3 video game.
After looking into a rumor about a mysterious 'Midnight Channel' that appears on televisions during rainy days, Yu and his new friends, Yosuke Hanamura and Chie Satonaka, discover a strange world hidden inside the television, inhabited by strange monsters known as Shadows and a curious bear-like creature named Teddie . It is here that Yu awakens a mysterious power known as 'Persona', which allows him to fight against the Shadows. Yu and his friends soon discover that this TV World is related to a mysterious string of murders, in which dead bodies appear during foggy days. With the Midnight Channel warning them of potential victims, Yu and his friends, along with Teddie , form an investigation team dedicated to rescuing people who are thrown into the TV before they fall prey to the Shadows and finding the culprit behind the incidents. As the story progresses, the team rescue various people who become their new allies after overcoming their own Shadows and gaining Personas of their own, including Chie's best friend, Yukiko Amagi, delinquent Kanji Tatsumi, idol Rise Kujikawa, and young detective Naoto Shirogane. Together, Yu and his companions face up against the threat of the Shadows whilst also making the best of their youthful school life.
The two main opening themes are "sky's the limit" by Shihoko Hirata, used for the first twelve episodes, and "key plus words" by Hirata and Yumi Kawamura, used for episodes thirteen onwards.
A condensed film adaptation, Persona 4: The Animation -The Factor of Hope-, was released in Japanese theaters in June 2012. The series was licensed by Sentai Filmworks in North America and by Kazé and Manga Entertainment in the United Kingdom.
The Persona series is a spin-off series in the Megami Tensei family of games which began with the release of Megami Ibunroku Persona in 1996. There are currently six main titles in the Persona series. All the games take place in the same universe and share certain common elements.
Unlike in Megami Tensei and Shin Megami Tensei, the Persona series really does not involve the player recruiting demons to fight for them (if they do in Persona 2 and Persona 5, the demon technically becomes a Persona ). Many of the "demons" are actually known as Shadows .
The first Persona features an angled third -person perspective outside of dunge ons, but dungeons are still navigated using Megami Tensei's first person view. Since the release of Persona 2: Innocent Sin, the first-person dungeon exploration has been removed (with the exception of the spin-off titles Persona Q: Shadow of the Labyrinth ...
A Persona (ペルソナ, Perusona)? is a manifestation of a Persona user 's personality in the Persona series, referred to as a "mask" for an individual to use to face hardship. A Persona is similar to a Shadow. Shadows are malevolent manifestations of one's inner thoughts, while a Persona is a manifestation of the same feelings but tamed and trained.
Continuous use of a Persona will eventually drain the user's strength and stamina. Using Persona skills requires "SP," or "Spirit Points.". In the depths of human hearts, shared by all people, there is a domain where mythological archetypes dwell, and they grant an influence over an individual's personality development.
Megami Ibunroku Persona. At the beginning of the game, the main characters play a game called "Persona.". Afterward, they fall unconscious and meet Philemon, who gives them the power to use Personas. Each character's Persona "awakens," and is then able to be called out at will.
Personas can be created in the Velvet Room by spending a certain amount of Tarot Cards that have the same Arcana as the target Persona. Some Personas also require a Material Card to create. Before confirming the creation, the player can also add a Skill Card and/or an Incense Card to slightly enhance the Persona.
Despite this, Persona creation is tied to the protagonist's Character Level, and a Persona cannot be created if its level is more than 10 levels above him. Additionally, some Personas can only be created using a Totem, and the most powerful Personas also require specific demons' spell cards to create.
In Persona 3, for example, Strega members must take medication to prevent losing control of their Persona and being killed by it, as they are a group of artificial Persona users.
One character speculates that this may simply be due to adults' tendency to lose their strong sense of identity as they grow older, and that it's not inherently about age, but personality. Despite that, however, this is one of the reasons that Persona -trinity soul- is not considered canonical to the series.
Persona, previously marketed as Shin Megami Tensei: Persona outside of Japan, is a video game franchise developed and primarily published by Atlus, and owned by Sega. Focusing around a series of role-playing video games, Persona is a spin-off from Atlus' Megami Tensei franchise. The first entry in the series, Revelations: Persona, was released in 1996 for the PlayStation. The seri…
• Revelations: Persona is the first entry in the series, and was released in Japan and North America for the PlayStation in 1996. A port to Microsoft Windows was released in Japan in 1999. The game was later ported to the PlayStation Portable (PSP): it was published in 2009 in Japan and North America as physical and digital releases, and 2010 in Europe as a digital release. Set in the town of Mikage-cho, it follows a group of high school students from St. Hermelin High, who are force…
The gameplay of the Persona series revolves around combat against various enemy types: Demons, Shadows and Personas. Main combat takes place during dungeon crawling segments within various locations. The way battles initiate varies between random encounters (Persona, Persona 2) or running into models representing enemy groups (Persona 3 onwards). Battles are governed by a tur…
The Persona series was first conceived after the release of Shin Megami Tensei If... for the Super Famicom. As the high school setting of If... had been positively received, Atlus decided to create a dedicated subseries focusing on the inner struggles of young adults. The focus on high school life was also decided upon due to the experiences of the series' creators, Kouji Okada and Kazuma Kaneko: …
The series consists of thirteen games, not counting re-releases and mobile games. Persona was the first role-playing entry in the Megami Tensei franchise to be released outside of Japan, as previous entries had been considered ineligible due to possibly controversial content. As examples of this content were in a milder form for Persona, the restrictions did not apply. According to Atlus, Persona and its sequel were to test player reactions to the Megami Tensei s…
As of June 2021, the series has sold over 15 million copies worldwide. The first Persona was referred to at the time as a sleeper hit, and the success of it and Eternal Punishment helped establish both Atlus and Megami Tensei in North America. In Europe, the series did not become established prior to the release of Persona 3 and 4, both of which were highly successful in the region. According to Atlus CEO Naoto Hiraoka, the main turning point for the franchise was the r…
The first anime adaptation of the Persona series, a television series titled Persona: Trinity Soul, aired in 2008. It was animated by A-1 Pictures, directed by Jun Matsumoto, written by a team that included Yasuyuki Muto, Shogo Yasukawa, and Shinsuke Onishi, and composed for by Taku Iwasaki. Its characters were designed by Soejima and Yuriko Ishii, while Persona designs were done by Nobuhiko Genma. It was distributed internationally by NIS America. Trinity Soul takes pl…
• List of best-selling Japanese role-playing game franchises
• List of Megami Tensei media