Animators, developers, publishers, artists, and other creative agencies have been playing a vital role in substantial value generation for the market. Anime content is typically distributed via television, OTT streaming platforms, social media, comics (manga), among others. The market has been consistent across all the platforms it is distributed.
The anime industry is oriented in Japan and is now becoming popular globally. For instance, nearly 622 animation studios are present in Japan that engages in the development of animation related content, out of which 542 anime studios are located in Tokyo itself.
This report forecasts revenue growth at the global, regional, and country levels and analyzes the latest industry trends in each of the sub-segments from 2018 to 2028. For this study, Grand View Research has segmented the global anime market report based on type and region: Share this report with your colleague or friend.
By Type, the merchandising segment was the dominant segment in 2020. The increasing number of partnerships between the consumer product manufacturers and the anime creators to launch numerous products for the merchandising segment has significantly boosted the market growth.
When you consider only the revenue from anime production companies, the earnings in 2020 amounted to 274.4 billion yen, a significant contraction of 9% compared to the previous year. Despite the slump in entertainment industries around the world, anime's global market expanded.
The animation industry in Japan generated a revenue of approximately 1.24 trillion Japanese yen via overseas sales in 2020. Merchandising accounted for the highest share among domestic sales revenues, reaching a value of almost 582 billion yen that year.
According to the data, the first quarter of 2021 has seen demand skyrocket up to 32% higher. The report, which can be seen above, also shows the trend for all of 2020. It seems like the third quarter of last year peaked for anime, but its fourth quarter remained strong.
In terms of profit, 31.1% reported an increase in profits, while 29.5% of companies had a drop in profits. Nearly 38% of the companies suffered losses last year. Meanwhile, anime is globalizing. Of the 300 companies, 68 reported that they have struck business deals with overseas companies.
The Diverse Variety of Stories The wide range of genres in anime is the first reason why it is so popular. Every person enjoys a different story, genre, and style in anime! Romance, comedy, action/adventure, mystery/suspense, and horror are just a few of the many genres explored by anime plots.
The global anime market size was valued at USD 24.80 billion in 2021 and is expected to reach USD 26.89 billion in 2022.
Anime Top 10Top 10 Best Rated (bayesian estimate) (Top 50)#titlerating1Fullmetal Alchemist: Brotherhood (TV)9.082Steins;Gate (TV)9.043Clannad After Story (TV)9.028 more rows
According to the survey, more than 6,000 anime are produced, and more than 3,200 anime are aired on television. Also, about 60% of the all animations broadcasted in the world are made in Japan.
Top 500 Most Popular#titlenb. votes1Fullmetal Alchemist (TV)134752Death Note (TV)130003Cowboy Bebop (TV)12355116 more rows
The global animation market size was estimated at USD 372.44 billion in 2021 and is predicted to reach over USD 587.1 billion by 2030, growing at a CAGR of 5.2% during the forecast period 2022 to 2030.
The global anime market size was estimated at US$ 22.6 billion in 2020 and is expected to hit US$ 48.3 billion by 2030, poised to grow at a compound annual growth rate (CAGR) of 7.9% from 2021 to 2030.
Animators were paid bottom rate on a recent Japanese production for Netflix, according to Ippei Ichii. The animator and storyboard artist took to Twitter to condemn the streaming giant, claiming that artists working on a Netflix show at Tokyo studio Mappa were paid as little as 3,800 (USD$34) per cut.
As a result of these developments, the combined revenue of the domestic market and the overseas market of the anime industry reached a record of about 2.51 trillion Japanese yen in 2019, before decreasing slightly to around 2.43 trillion yen in 2020 as a result of the coronavirus (COVID-19) pandemic.
The global animation market size was estimated at USD 372.44 billion in 2021 and is predicted to reach over USD 587.1 billion by 2030, growing at a CAGR of 5.2% during the forecast period 2022 to 2030.
Overwork and overproduction – these are some of the main problems currently facing the anime industry. Animator wages remain low even as the demand for anime climbs and mega corporations become steadily more involved on the financing side.
Japanese anime industry is earning more money than ever, almost half of it from outside Japan. Annual study shows sixth straight year of revenue growth and historical first in media format preference.
The global anime market size is expected to reach USD 48.03 billion by 2028, registering a CAGR of 9.5% from 2021 to 2028, according to a new study by Grand View Research, Inc. The growth of the market can be attributed to the rising popularity of anime content worldwide.
Leading anime companies are developing anime series and movies that can potentially help children in developing their problem-solving, cognitive, and social skills
Grand View Research has segmented the global anime market based on type and region:
Asia Pacific is expected to dominate the Anime market owing to the presence of Japan, which has generated the maximum revenue in 2018. The presence of mainstream of animation studios in the country is supporting the growth. The anime industry is concerned with in Japan and is now becoming popular globally. For instance, there are nearly 623 ...
Anime content is classically distributed through TV, movies, videos, music, and pachinko machines, among others. However, the increasing cost of production along with high cost of the products are likely to hamper the growth of the global anime market in the coming years.
The anime industry is concerned with in Japan and is now becoming popular globally. For instance, there are nearly 623 animation studios are present in Japan that engages in the development of animation related content, out of which 543 anime studios are located in Tokyo.
Scope of Anime Market Report: Anime or animation is referred in the Japanese style and also it is one of the added global subgenres of TV content, liked by viewers in almost every country in the world. Most hardcore fans of anime exterior of Japan have been doing importation of their favourite series for times first on physical media ...
As the current market trend, the anime is gaining drive across the world and is becoming very popular. Mutually, developers, publishers, animators and other creative agencies and artists are accountable for important value generation within the market.
The global anime market size was valued at USD 20.47 billion in 2018 and is expected to register a CAGR of 8.8% over the forecast period. Anime has been acclaimed globally for its original, Japan-based content and culture, to the extent that it is called Japanimation. Growing fan base of anime not just in the country of its origin, but also across the globe is driving the market growth. At the same time, developments in terms of diversified funding procedures for film production are anticipated to further contribute to the growth.
For instance, nearly 622 animation studios are present in Japan that engages in the development of animation related content, out of which 542 anime studios are located in Tokyo itself. The rapid growth in the popularity of anime in China has been a major factor driving the demand in the Asia Pacific region.
The merchandise associated with anime includes posters, key chains, t-shirts, dolls, and other figurines, usually sold via online and offline channels. The shift from real products to digital products has become more popular in the past few years, owing to which merchandising segment is ...
Owing to rapid growth of distribution platforms like Crunchyroll, Daisuki, Netflix, Amazon, among others, Japanese anime has found remarkable number of new takers. The live entertainment and internet streaming of such content has led to a substantial rise in international distribution of Japanese anime.
Japan generated the highest revenue in 2018. The presence of majority of animation studios in the country is supporting the growth. The anime industry is oriented in Japan and is now becoming popular globally.
Currently, the anime is gaining momentum across the globe and is becoming highly popular. Collectively, developers, animators, publishers, and other creative agencies and artists are responsible for significant value generation in the market. Interestingly, the industry has been consistent across all the mediums it is distributed.
Growing fan base of anime not just in the country of its origin, but also across the globe is driving the market growth. At the same time, developments in terms of diversified funding procedures for film production are anticipated to further contribute to the growth. Currently, the anime is gaining momentum across the globe ...