Pokémon can have more than four moves in the anime, and are not required to forget an old move in order to learn a new one (although some of the moves a Pokémon is shown using when first introduced will generally fall into disuse as the Pokémon learns more powerful moves as the series continues).
Pokémon can have more than four moves in the anime, and are not required to forget an old move in order to learn a new one (although some of the moves a Pokémon is shown using when first introduced will generally fall into disuse as the Pokémon learns more powerful moves as the series continues).
They try to keep to the four move only rule, saying old moves fall into dis-use because they are replaced by stronger ones...which they broke because Pikachu's Electroball replaced Volt Tackle. Honestly, the movesets are shuffled to fit the storyline or the need to introduce more new stuff.
The Pokémon anime can often differ to the Pokémon games. While the games tend to dictate the venues and main events that occur within the anime, and tend to correspond on basic information, there are many noticeable differences or contradictions that can be seen between the two media.
In the anime, the Trainer can order their Pokémon to dodge attacks, regardless of the accuracy of that move in the games, though starting from Generation VI, Pokémon with high friendship can occasionally dodge moves that would usually hit. Additionally moves that normally cannot miss in the games, such as Swift, Shock Wave and Aerial Ace, can miss.
Nowadays it's just four moves. Back in the original series there didn't seem to be a limit.
You know, right now, the 4-move strategy allows the user to be creative and very tactical by chosing the pretty limited amount of 4 moves from the 20+ the pokémon had learned. Suddenly, I thought about the game being easier with 6 moves. But, it also implies that the opponents will have them as well.
four movesA Pokémon can only know four moves at a time. In order to learn new moves once four have been learned, it must forget one old move for every new move. Some moves cannot be forgotten naturally, such as moves learned by HM. To remove these, a Trainer must incorporate the help of a Move Deleter.
six PokémonIn the anime, Trainers can only carry six Pokémon at a time just like in the games. When a Trainer catches a new Pokémon while having a full party, the new Pokémon cannot be used until the Trainer switches it with a Pokémon currently in the party.
While the Pokemon anime might take plenty of its inspiration from the games, they have plenty of differences. These are among the most noticeable. The Pokemon games and anime debuted only months apart from each other. Since neither one is based on the other, a lot of discrepancies arose.
The 15 Most Powerful Moves A Pokemon Can Learn8 Scald. ... 7 Moonblast. ... 6 Sky Attack. ... 5 Poltergeist. ... 4 Eruption. ... 3 Outrage. ... 2 Head Smash. Head Smash is a Physical Rock-type move with 150 base Power and 80% Accuracy. ... 1 Acrobatics. Acrobatics is a Physical Flying-type move with 55 base Power and 100% Accuracy.More items...•
Every Pokémon can learn this move by TM except the ones listed below and only if marked with ✘. Bold indicates a Pokémon gains STAB from this move.
Mew is notable for its unique ability to learn every Technical Machine, Technical Record, Hidden Machine, and Move Tutor move (except those exclusive to a particular Pokémon or group of Pokémon, such as Draco Meteor and Secret Sword). It is a member of the Mew duo along with Mewtwo.
It was determined that six Pokemon is the optimal number a trainer could have in their party in order to shower each Pokemon with sufficient attention and form strong bonds.
The Pokémon Anime Almost Had a Bizarrely Dark Ending. It seems like the Pokémon anime will go on forever, but head writer Shudo Takeshi once planned for a surprisingly downbeat ending. The Pokémon anime has been running since 1997, and there doesn't seem to be an end in sight.
Ash has learned a lot since the start of his Pokémon journey and while catching Pokémon isn't always his priority, he's still obtained a fair amount. Currently, Ash possesses 76 Pokémon, but 30 of those are comprised of Tauros being kept at Professor Oak's Lab.
2) A pokemon capable of using only 4 move. It can't use more then that without forgetting another move. 3) A Pokemon can learn & remember limitless move however it only capable of using 4 move per battle.
Many of their Pokemon would use four moves in one episode, only to use a different move (or different moveset altogether) in a following episode, with no acknowledgement of learning the moves (not to mention lacking the realistic amount of time to do so).
Which did lead to some pokes using a truly ridiculous and unlikely number of moves in any one battle (eg: Ash's Krabby/Kingler, who used no less than eight moves during the Mandi battle).
But during Ash & Paul match, Paul Electrivire use Thunder Punch, Thunder, Protect & Brick Break. The same move it use as a Eleckid during Ash & Paul's 1st battle. But we all saw Eleckid to learn Light screen & Giga Imapect.
Typically, the writers keep it to four moves, but sometimes, they like to alter it. They try to keep to the four move only rule, saying old moves fall into dis-use because they are replaced by stronger ones...which they broke because Pikachu's Electroball replaced Volt Tackle.
But if a Pokemon can't use more than 4 move then Electrivire should forget its previous 2 move. But we see it using all previous 4 move it use as a Eleckid. There are a lot example like this. Now to think of it I believe Ash's Snorlax use 6 move during Ash battle against Greta.