This is a list of anime industry companies involved in the production or distribution of anime . There are over 500 animation studios in Japan. Below are those notable enough to have an article. Yumeta Company (formerly known as TYO Animations.)
The anime industry as a general rule can be broken down into three structural parts. [See Table 2]
"Netflix Is Interested In Producing Its Own Anime". Forbes. Archived from the original on July 29, 2017. Retrieved November 17, 2015. ^ a b Castillo, Michelle (August 15, 2014).
Translator and Interpreter Training: Issues, Methods and Debates. A & C Black. p. 159. ISBN 9781441140579. Archived from the original on February 11, 2019. Retrieved May 29, 2018. ^ a b "World-wide Anime Market Worth $100 Billion".
A manga adaptation by Kiri Kajiya was serialized in Kodansha's Good!...Outbreak Company.アウトブレイク・カンパニー 萌える侵略者 (Autobureiku Kanpanī: Moeru Shinryakusha)GenreIsekai, comedy, fantasyLight novelWritten byIchirō SakakiIllustrated byYūgen25 more rows
The Morning After: Sony now owns anime streaming service Crunchyroll | Engadget.
MAPPA Co., Ltd. Founded in 2011 by Madhouse co-founder and producer Masao Maruyama, it has produced anime works including Kids on the Slope, Terror in Resonance, Yuri!!! on Ice, In This Corner of the World, Zombieland Saga, Dororo, Jujutsu Kaisen, and Attack on Titan: The Final Season.
There are several Anime styles such as Kawaii, Realistic, Chibi, Moe. There is often a thin line between reality and animation. A balance between both is what brings out the creativity and beauty of the work done.
Anime Top 10Top 10 Best Rated (bayesian estimate) (Top 50)#titlerating1Fullmetal Alchemist: Brotherhood (TV)9.082Steins;Gate (TV)9.043Clannad After Story (TV)9.028 more rows
Studio Ghibli Headed by the legendary Hayao Miyazaki, this studio has produced some of the most spectacular films ever created—in any medium, not just anime.
MAPPA has done a great job with Attack On Titan's final season. If you are wondering what other anime are made by the studio, then here's the list of best anime by MAPPA. Attack On Titan has an animation that can make anime fans go crazy.
Yes yes. Ufotable uses CGI animations in demon slayer (anime).
The 10 Best Studio Mappa Anime, Ranked According To MyAnimeList1 Attack On Titan: The Final Season Part 2 (8.89)2 Attack On Titan: The Final Season Part 1 (8.85) ... 3 Jujutsu Kaisen (8.69) ... 4 Fighting Spirit: Rising (8.58) ... 5 Banana Fish (8.51) ... 6 Kids On The Slope (8.32) ... 7 Dororo (8.23) ... 8 Terror In Resonance (8.10) ... More items...•
Ōten ShimokawaThe history of anime can be traced back to the start of the 20th century, with the earliest verifiable films dating from 1917. The first generation of animators in the late 1910s included Ōten Shimokawa, Jun'ichi Kōuchi and Seitaro Kitayama, commonly referred to as the "fathers" of anime.
The SpongeBob SquarePants Anime, simply referred to as SpongeBob SquarePants (Japanese: スポンジ・ボブ Hepburn: Suponji Bobu, pronounced Spongey Bobbu) is an ongoing Japanese anime television series produced by Neptune Studios to produce a quality fan series built around his and Narmak's ideas.
The Top 10 Best Anime Series Of All-TimeNaruto.Rurouni Kenshin: Wandering Samurai.Ghost in the Shell.Steins;Gate.Fullmetal Alchemist.Samurai Champloo.Darker Than Black.Attack on Titan.More items...•
The window model structure was a strategy of extending the life of a piece of work by first premiering it in theater, releasing it then on video, followed by paid cable broadcasts and finally broadcasting it over the air on local television. What followed was the sales and rentals of videos and laser disks of what were known as OVA (original video animation, also known as direct to disc releases overseas). With the broadcast of these OVA on the newly created midnight television hours and the profits of the OVA (in both sales and rental), the anime industry really began to feel the extended effects it was having on the market. From that time on the anime industry expanded into one where series were released on the assumption that they would follow the path of “Astro Boy” and promote a multi-media character license. The business model transformed into one that was a compound of the “window model” and one of video production and distribution. The result of this was one where even if a series “first run” (its first release onto the market) were televised, the major revenue source would come from video sales.
With the declining birth rate came a decrease in the number of children per household. This brought about the removal of anime programs from the “golden timeslot” in the 90s and made the birth of the compounded business model above inevitable. The compounded business model likely played a large role in influencing teens and older who had experienced the 2nd anime boom of the 1970s becoming dedicated fans who manifested their purchasing power as well as the broadcast of animated works aimed at young adults during the midnight timeslot. The TV stations broadcasting the shows, the studios producing them and even the advertising agencies there from start to finish were not enough to efficiently implement this sort of business model. Partnering with the sponsors who had been there from the beginning and the video manufacturers who directly earned their revenue from the viewers was of the essence. In order to meet the operational efficiency needs of the TV networks now that anime was no longer being shown during golden time and the networks could no longer afford to spearhead the production of new programs, structural organizations known as production partnerships were born. These partnerships were composed of companies skilled in their individual fields of publishing, printing, game manufacturing, licensing and other industry-related activities. These partnerships produced, became sponsors of and in the end held the rights to the product as its commissioning entity.#N#Production partnerships of this type are unique to Japan. They use television and other media as a base to invoke a sense of existence of their product on a multitude of levels. This in turn creates a synergetic effect that leads to securing fans and stimulates their buying power. Though the industry has up until now used production partnerships as its base, the anime business model is now seeing itself further evolve. This evolution is due to changes in the domestic and overseas video streaming industry, the guarantee of profits from non-picture domains like game production, and the participation of overseas businesses in production partnerships both directly and indirectly.
The business influence of “ Astro Boy” didn’t stop at those directly related to its broadcast but extended to licensing everything from snacks, stationary and clothing to the development of toys based on the series, movie roadshows and manga serialization.
In the first place, the setting of an anime becoming a “pilgrimage area” is something completely unexpected in most cases. On top of the fact that you cannot count on locations being a featured aspect of a piece of work, nothing will happen unless the crucial work that is being discussed becomes extremely popular.
The power of networking. To many, anime is a form of media content that can be viewed for free on broadcast TV. Due to this fact there are many passionate fans who, while they may not contribute through monetary purchases, bring the topic up in conversation.
Another major difference is the fact that it can be mass-merchandised without an increase in the manufacturing cost. Unfortunately not many use this feature to its full advantage , but anime as an IP is still an amazing thing.
Anime is counted as one of the intellectual property (IP) business, but unlike other IP businesses involving patents and designs, it is not an industrial intellectual property. It is a work of literature, an important cultural media form that combines many elements found in “influential property (*)”.Due to this fact the studios, voice actors and other elements involved in the production of the animated work make up only an extremely small part of the business. The distribution of media content, merchandise licensing and even the parts of the fandom which provide no economic benefit to the business need to be looked at from a comprehensive point of view of the business.
Streamline Pictures (U.S., Canada; stopped producing new anime releases in 1996, folding into Orion Pictures, which in turn folded into Metro-Goldwyn-Mayer one year later, in 1997. The Streamline brand name officially went defunct in 2002.)
GKIDS (U.S., movies only) Konami Cross Media NY (U.S.) (formerly known as 4Kids Productions and 4K Media Inc.; 4Kids Productions shut down in 2012 by 4Kids Entertainment, acquired by Konami and rebranded as 4K Media from 2012-2019).
Anime. Not to be confused with Amine. Anime ( Japanese: アニメ, IPA: [aɲime] ( listen)) is hand-drawn and computer animation originating from Japan. In Japan and in Japanese, anime (a term derived from the English word animation) describes all animated works, regardless of style or origin.
English-language dictionaries typically define anime ( US: / ˈænəmeɪ /, UK: / ˈænɪmeɪ /) as "a style of Japanese animation" or as "a style of animation originating in Japan". Other definitions are based on origin, making production in Japan a requisite for a work to be considered "anime".
An anime episode can cost between US$100,000 and US$300,000 to produce. In 2001, animation accounted for 7% of the Japanese film market, above the 4.6% market share for live-action works. The popularity and success of anime is seen through the profitability of the DVD market, contributing nearly 70% of total sales.
However, outside of Japan and in English, anime is colloquial for Japanese animation and refers specifically to animation produced in Japan. Animation produced outside of Japan with similar style to Japanese animation is referred to as anime-influenced animation . The earliest commercial Japanese animations date to 1917.
Anime artists employ many distinct visual styles. Anime differs greatly from other forms of animation by its diverse art styles, methods of animation, its production, and its process. Visually, anime works exhibit a wide variety of art styles, differing between creators, artists, and studios.
Three Tales (1960) was the first anime film broadcast on television; the first anime television series was Instant History (1961–64). An early and influential success was Astro Boy (1963–66), a television series directed by Tezuka based on his manga of the same name. Many animators at Tezuka's Mushi Production later established major anime studios (including Madhouse, Sunrise, and Pierrot ).
The animation industry consists of more than 430 production companies with some of the major studios including Toei Animation, Gainax, Madhouse, Gonzo, Sunrise, Bones, TMS Entertainment, Nippon Animation, P.A.Works, Studio Pierrot and Studio Ghibli. Many of the studios are organized into a trade association, The Association of Japanese Animations. There is also a labor union for workers in the industry, the Japanese Animation Creators Association. Studios will often work together to produce more complex and costly projects, as done with Studio Ghibli's Spirited Away. An anime episode can cost between US$100,000 and US$300,000 to produce. In 2001, animation accounted for 7% of the Japanese film market, above the 4.6% market share for live-action works. The popularity and success of anime is seen through the profitability of the DVD market, contributing nearly 70% of total sales. According to a 2016 article on Nikkei Asian Review, Japanese television stations have bought over ¥60 billion worth of anime from production companies "over the past few years", compared with under ¥20 billion from overseas. There has been a rise in sales of shows to television stations in Japan, caused by late night anime with adults as the target demographic. This type of anime is less popular outside Japan, being considered "more of a niche product ". Spirited Away (2001) is the all-time highest-grossing film in Japan. It was also the highest-grossing anime film worldwide until it was overtaken by Makoto Shinkai 's 2016 film Your Name. Anime films represent a large part of the highest-grossing Japanese films yearly in Japan, with 6 out of the top 10 in 2014, in 2015 and also in 2016 .